Sequestered
The score I’m composing for this game is deeply personal to both myself, and the developer Caladrius. Drawing inspiration from titan’s of video game music (Nobuo Uematsu, Yasunori Nishiki and Motoi Sakuraba), and my influences from the worlds of jazz and classical piano , I seek to create a soundscape that fills the monochrome world of Sequestered with vivid colours.